
Shardfall guide
Gear and sets
Beside a weapon and relics, a Warden wears gear: armour, a ring, an amulet and a shield. A piece's numbers grow with its rank, from copies you find or forge.
Slots
- Armour · From level 1
- Ring · From level 6
- Amulet · From level 14
- Shield · From level 1
Armour (31)

Padded Jerkin
+3.5% to +7% maximum health, +2 to +3 Vitality.

Ringmail Shirt
+2.5% to +5% maximum health, +2% to +4% resistance to every element, +2 to +3 Might.

Quilted Gambeson
+2.5% to +5% maximum health, +1.5% to +3% move speed, +2 to +3 Vitality.

Wardens' Brigandine
+6% to +11% maximum health, +1 to +2 health every 10 seconds, +2 to +4 Vitality.

Scaled Hauberk
+4% to +9% maximum health, +3% to +6% resistance to every element, +2 to +4 Vitality.

Chainweave Vest
+4% to +8% maximum health, +10% to +20% health when revived, +2 to +4 Vitality.

Knight's Plate
+7% to +14% maximum health, 1.8% to 3.6% less damage taken, +3 to +5 Vitality.

Thornmail
+6% to +12% maximum health, +2 to +4 Might. When hurt, everything within 2.5 m takes 60% to 120% of a hit (once a second).

Thornwarden Bark
+7% to +14% maximum health, +8% to +15% nature resistance, +3 to +5 Vitality. When hurt, thorns: 40% to 80% of a hit within 2.5 m (once a second).

Gravewatch Shroud
+6% to +13% maximum health, +8% to +15% frost resistance, +3 to +5 Vitality, +10% to +20% health when revived.

Rimeguard Cuirass
+7% to +14% maximum health, +8% to +15% frost resistance, 1.5% to 3% less damage taken, +2 to +4 Vitality.

Emberforged Plate
+7% to +14% maximum health, +8% to +15% fire resistance, +3 to +5 Vitality. When hurt, everything within 2.5 m burns (once a second).

Starward Vestment
+6% to +12% maximum health, +8% to +15% astral resistance, +1.9% to +3.8% resistance to every element, +2 to +4 Vitality.

Tidecaller Oilskin
+6% to +13% maximum health, +8% to +15% frost resistance, +3% to +6% move speed, +2 to +4 Vitality.

Deepdelver Mail
+8% to +16% maximum health, +8% to +15% nature resistance, +3 to +6 Vitality.

Sunscarred Wraps
+7% to +14% maximum health, +10% to +19% fire resistance, +3 to +5 Vitality.

Stormhide Coat
+5% to +10% maximum health, +6% to +12% storm resistance, +3% to +6% move speed. Dashing through a marked attack quickens your attacks by 8% to 16% for 3 seconds.

Penitent's Mail
+6% to +12% maximum health, 1.5% to 3% less damage taken, +2 to +4 Vitality. Dropping below 30% health raises a shield of 15% to 30% of your health for 5 seconds (once in 30 seconds).

Rotbloom Mantle
+6% to +12% maximum health, +7.5% to +15% nature resistance, +2 to +4 Vitality. When hurt, everything within 2.5 m is poisoned for 4 seconds, 2% to 4% of a hit each second per stack (once a second).

Knell Shroud
+6% to +12% maximum health, +7.5% to +15% frost resistance, +2 to +3 Vitality, +2 to +3 Might.

Glasswork Hauberk
+6% to +12% maximum health, +7.5% to +15% frost resistance, 1.25% to 2.5% less damage taken, +2 to +3 Vitality.

Crucible-Forged Plate
+7% to +14% maximum health, +7.5% to +15% fire resistance, +2 to +4 Might.

Orrery Robe
+5% to +10% maximum health, +7.5% to +15% astral resistance, +3% to +6% move speed, +2 to +3 Vitality.

Wreckwarden Coat
+6% to +12% maximum health, +7.5% to +15% frost resistance, +10% to +20% health when revived, +2 to +3 Vitality.

Hoardbound Mail
+7% to +14% maximum health, +7.5% to +15% nature resistance, +2 to +4 Vitality.

Sphinxsworn Wraps
+6% to +12% maximum health, +7.5% to +15% fire resistance, +3% to +6% move speed, +2 to +3 Vitality.

Aegis of the Old Wardens
+6% to +12% maximum health, +3% to +6% resistance to every element, +3 to +5 Vitality. When hurt, your hits deal 10% to 20% more for 3 seconds.

Pyreward Cuirass
+5% to +10% maximum health, +2% to +4% resistance to every element, +3 to +5 Vitality. When hurt, everything within 3 m burns for 4 seconds, 12.5% to 25% of a hit each second (once a second); your burns deal 10% to 20% more.

Crucible Heartplate
+6% to +12% maximum health, +6% to +12% fire resistance, +3 to +5 Might. Dropping below 30% health boils over: 150% to 300% of a hit within 5 m and a shield of 12.5% to 25% of your health for 6 seconds (once in 30 seconds).

Hoardwyrm Scale
+4% to +8% maximum health, +3 to +5 Vitality. The first lethal hit of each wave leaves you at 1 health with a second of safety.

Heartroot Mantle
+5% to +10% maximum health, +8% to +15% nature resistance, 8% less move speed. Every 5 seconds of a wave heals 1.5% to 3%, and your health orbs heal Wardens near you.
Ring (31)

Copper Band
+1.2% to +2.4% damage, +2 to +3 Might.

Glass Loop
+0.75% to +1.5% critical chance, +2 to +3 Finesse.

Iron Knuckle
+3% to +6% damage to elites and bosses, +2 to +3 Might.

Silver Signet
+1.8% to +3.6% damage, +0.75% to +1.5% critical chance, +2 to +4 Might.

Quickwire Ring
+2% to +4% attack speed, +2 to +4 Finesse.

Ember Loop
+5% to +10% fire damage, +1% to +2% damage, +2 to +4 Finesse.

Bloodstone Ring
+2.5% to +5% damage, +0.5% to +1% of damage dealt returned as health, +3 to +5 Might.

Hawkeye Band
+1.5% to +3% critical chance, +5% to +10% critical damage, +3 to +5 Finesse.

Thornwarden Briar Ring
+1.8% to +3.6% damage, +4% to +8% fire damage, +3 to +5 Might.

Gravewatch Bone Ring
+1.8% to +3.6% damage, +4% to +8% astral damage, +3 to +5 Fortune.

Rimeguard Signet
+1.1% to +2.2% critical chance, +4% to +8% fire damage, +3 to +5 Finesse.

Emberforged Knuckle
+2.5% to +5% damage, +4% to +8% frost damage, +3 to +5 Might.

Starward Loop
+1.1% to +2.2% critical chance, +5% to +10% critical damage, +3 to +5 Fortune.

Tidecaller Coral Ring
+2% to +4% attack speed, +4% to +8% storm damage, +3 to +5 Finesse.

Deepdelver Ring
+1.8% to +3.6% damage, +6% to +12% damage to elites and bosses, +3 to +5 Might.

Sunscarred Band
+2.5% to +5% damage, +1.1% to +2.2% critical chance, +2 to +3 Might, +2 to +3 Finesse.

Riposte Band
+0.75% to +1.5% critical chance, +2 to +4 Might. A perfect block adds 20% to 40% critical damage for 3 seconds.

Quicksilver Loop
+2% to +4% attack speed, +2 to +4 Finesse. A dash adds 5% to 10% attack speed for 2 seconds.

Rotbloom Signet
+1.5% to +3% damage, +4% to +8% damage to elites and bosses, +0.5% to +1% critical chance, +2 to +4 Might.

Knell Ring
+1% to +2% critical chance, +5% to +10% critical damage, +1% to +2% damage, +2 to +4 Fortune.

Glasswork Band
+1.5% to +3% damage, +0.75% to +1.5% critical chance, +4% to +8% damage to elites and bosses, +2 to +4 Finesse.

Crucible-Forged Ring
+2% to +4% damage, +4% to +8% damage to elites and bosses, +2 to +4 Might.

Orrery Loop
+2% to +4% attack speed, +0.75% to +1.5% critical chance, +1% to +2% damage, +2 to +4 Finesse.

Wreckwarden Ring
+1.5% to +3% damage, +0.5% to +1% of damage dealt returned as health, +5% to +10% critical damage, +2 to +3 Fortune.

Hoardbound Ring
+5% to +10% damage to elites and bosses, +0.75% to +1.5% critical chance, +1% to +2% damage, +2 to +4 Might.

Sphinxsworn Ring
+2% to +4% attack speed, +1.5% to +3% damage, +0.5% to +1% critical chance, +2 to +3 Finesse.

Ring of Nine Sparks
+1.5% to +3% critical chance, +8% to +15% critical damage, +4 to +7 Fortune. A critical hit arcs to 2 more monsters for 20% to 40% (a quarter of the time).

Huntmaster's Ring
+6% to +12% damage to elites and bosses, +5% to +10% critical damage, +3 to +5 Fortune. Killing an elite or a boss adds 15% to 30% damage for 8 seconds.

Orrery Band
+2% to +4% attack speed, +3 to +5 Finesse. Two small planets circle you, striking what they touch for 10% to 20% of a hit (every 2 seconds).

Maelstrom Coil
+5% to +10% critical damage, +0.75% to +1.5% critical chance, +3 to +5 Finesse. A hit has a 12% chance to chain to 3 monsters, 25% to 50% of a hit each.

Starfall Seal
+1.5% to +3% critical chance, 4% less damage. A critical hit calls three falling shards onto other monsters, 25% to 50% of a hit each (a quarter of the crits).
Amulet (31)

Wayfarer's Charm
4% to 8% faster dash recharge, +2 to +3 Finesse.

Lucky Tooth
+3% to +6% gold, +2 to +3 Fortune.

Traveler's Token
+6% to +12% dash distance, +1.5% to +3% maximum health, +2 to +3 Finesse.

Sage's Pendant
+4% to +8% skill recharge speed, +2 to +4 Fortune.

Medic's Locket
+15% to +30% speed reviving others, +5% to +10% healing received, +2 to +4 Vitality.

Venom Phial
+10% to +20% status duration, +5% to +10% status damage, +2 to +3 Fortune.

Stormglass Pendant
+8% to +15% skill damage, +4% to +8% skill recharge speed, +3 to +5 Finesse.

Gilded Scarab
+5% to +10% gold, +3 to +6 luck, +3 to +5 Fortune.

Thornwarden Seedcharm
+1.5 to +3 health every 10 seconds, +8% to +15% healing received, +2 to +4 Vitality.

Gravewatch Lantern
+20% to +40% speed reviving others, +0.4% to +0.8% of damage dealt returned as health, +2 to +4 Vitality.

Rimeguard Icicle
+5% to +10% skill recharge speed, +10% to +20% status duration, +2 to +4 Finesse.

Emberforged Coal
+8% to +15% status damage, +1.4% to +2.8% attack speed, +2 to +4 Might.

Starward Prism
+6% to +12% skill damage, +4% to +8% nature damage, +2 to +4 Finesse.

Tidecaller Conch
5% to 10% faster dash recharge, +8% to +15% dash distance, +2 to +4 Fortune.

Deepdelver Lamp
+4% to +8% gold, +3 to +6 luck, +3 to +5 Fortune.

Sunscarred Idol
+4% to +8% skill recharge speed, +5% to +10% skill damage, +2 to +4 Fortune.

Pilgrim's Beads
+6% to +12% healing received, +1 to +2 health every 10 seconds, +15% to +30% speed reviving others, +2 to +3 Vitality.

Skyglass Locket
+4% to +8% skill recharge speed, +2 to +3 Finesse. Using your skill adds 10% to 20% move speed for 4 seconds.

Rotbloom Seedpod
+10% to +20% status duration, +5% to +10% status damage, +0.75 to +1.5 health every 10 seconds, +2 to +3 Vitality.

Knell Clapper
+1.5% to +3% damage, +1.5% to +3% attack speed, +5% to +10% skill damage, +2 to +4 Fortune.

Glasswork Prism
+3% to +6% maximum health, +7.5% to +15% health when revived, +7.5% to +15% status duration, +2 to +4 Vitality.

Crucible-Forged Ingot
+3% to +6% maximum health, +1 to +2 health every 10 seconds, +5% to +10% healing received, +2 to +3 Might.

Orrery Astrolabe
5% to 10% faster dash recharge, +7.5% to +15% dash distance, +2 to +4 Finesse.

Wreckwarden Compass
+20% to +40% speed reviving others, +6% to +12% healing received, +2 to +4 Vitality.

Hoardbound Key
+1.5% to +3% damage, +3% to +6% gold, +3 to +6 luck, +2 to +4 Fortune.

Sphinxsworn Scarab
5% to 10% faster dash recharge, +4% to +8% skill recharge speed, +2 to +3 Finesse.

Heart of the Warden
+2% to +4% attack speed, 8% to 15% faster dash recharge, +2 to +3 to every attribute. A dash makes your hits deal 6% to 12% more for 2 seconds.

Tempest Pendant
+7.5% to +15% skill damage, +4% to +8% skill recharge speed, +3 to +5 Fortune. Using your skill shocks everything within 4 m for 4 seconds: 15% to 30% of your later hits on them arc to a neighbour.

Heart of the Blightbloom
+7.5% to +15% status damage, +10% to +20% status duration, +2 to +4 Vitality. A poisoned monster bursts when it dies, 40% to 80% of a hit within 3 m.

Wraithbell
+15% to +30% speed reviving others, +4% to +8% healing received, +2 to +4 Vitality. Using your skill raises a shield of 3% to 6% of your health for 4 seconds (once in 8 seconds).

Lantern of the Last Watch
+60% to +120% speed reviving others, +20% to +40% health when revived, 5% less damage. Your Second Wind works in a party.
Shield (14)

Oak Buckler
+2 to +3 Vitality. A light shield, guard x1.1. Bought at the Armory.

Iron Round Shield
+2 to +3 Vitality. A medium shield, guard x1.1. Bought at the Armory.

Iron Tower Shield
+2 to +3 Vitality. A heavy shield, guard x1.1. Bought at the Armory.

Duelist's Buckler
+3% to +6% resistance to every element, +2 to +4 Finesse. A light shield, guard x1.25.

Wardstone Shield
+3% to +6% resistance to every element, +2 to +4 Vitality. A medium shield, guard x1.25.

Bastion Wall
+3% to +6% maximum health, +2 to +4 Vitality. A heavy shield, guard x1.25.

Frostbitten Kite
+5% to +10% frost resistance, +2 to +4 Might. A medium shield, guard x1.25; a block chills everything within 2.5 m for 3 seconds, slowing it 15% to 30%.

Sunfacet Buckler
+4 to +7 Finesse. A light shield, guard x1.45; a perfect block flashes, 50% to 100% of a hit to everything within 3 m.

Oathbound Shield
+4 to +7 Vitality. A medium shield, guard x1.45; a block heals 0.5% to 1% (once a second).

Gatekeeper's Tower
+4 to +7 Might. A heavy shield, guard x1.45; a block throws the attacker back 2 m and deals it 25% to 50% of a hit.

Stormcatch Buckler
+4 to +7 Finesse. A light shield, guard x1.45; a perfect block chains lightning through 3 monsters, 30% to 60% of a hit each.

Glass Queen's Mirror
+5% to +10% frost resistance, +4 to +7 Finesse. A light shield, guard x1.45; a block throws a mirror shard back at the nearest monster, 25% to 50% of a hit.

Sphinx's Riddle
+2% to +4% resistance to every element, +3 to +6 Vitality. A heavy shield, guard x1.45; a block marks the attacker: 4% to 8% more damage from you for 3 seconds (once in 3 seconds).

Rimecrown Aegis
+10% to +19% frost resistance, 5% less maximum health. A medium shield, guard x1.45; a perfect block freezes everything within 4 m for 2 seconds.
Land sets (16)
Each land drops its own set of armour, ring and amulet. Wear all three pieces of a set for its bonus.
Thornwarden
Greenhollow · Thornwarden Bark · Thornwarden Briar Ring · Thornwarden Seedcharm
Full set Full bloom health orbs drop 30% more often and heal Wardens near you too; every 6 seconds of a wave heals you 3%.
Gravewatch
Gravemoor · Gravewatch Shroud · Gravewatch Bone Ring · Gravewatch Lantern
Full set Not yet one more Second Wind a run, and it works in a party; reviving is 50% faster.
Rimeguard
Frostspire · Rimeguard Cuirass · Rimeguard Signet · Rimeguard Icicle
Full set Cold snap a dash freezes everything within 3 m for 1.5 seconds (every 4 seconds at most), and frozen monsters take 8% more critical hits.
Emberforged
Cinderdeep · Emberforged Plate · Emberforged Knuckle · Emberforged Coal
Full set Ashfall a kill bursts for 100% of a hit within 3 m (three kills in five), and burns deal 30% more.
Starward
Shattered Sanctum · Starward Vestment · Starward Loop · Starward Prism
Full set Shooting stars a critical hit calls two shards onto other monsters for 60% of a hit each (two crits in five).
Tidecaller
Brinewreck Cove · Tidecaller Oilskin · Tidecaller Coral Ring · Tidecaller Conch
Full set Undertow a dash sends lightning through 4 monsters for 40% of a hit each, and dashes recharge 10% faster.
Deepdelver
The Underkeep · Deepdelver Mail · Deepdelver Ring · Deepdelver Lamp
Full set Finder's fee a monster killed by a critical hit drops 50% more gold, and pickups fly to you from twice as far; a block or a dodge stuns everything within 3 m for 1.5 seconds.
Sunscarred
Sunscar Ruins · Sunscarred Wraps · Sunscarred Band · Sunscarred Idol
Full set Noon every 6 seconds of a wave the sun flares, 150% of a hit to everything within 4 m, and sets it alight.
Rotbloom
Greenhollow · Rotbloom Mantle · Rotbloom Signet · Rotbloom Seedpod
Full set Rot 60% of kills let out a cloud poisoning all within 3 m for 4 seconds, 4% of a hit each second per stack; your poison lasts 40% longer and bites 25% harder.
Knell
Gravemoor · Knell Shroud · Knell Ring · Knell Clapper
Full set Toll a critical hit (33% of them) marks the monster vulnerable, 12% more damage from you for 4 seconds, and vulnerable monsters take 10% more critical hits.
Glasswork
Frostspire · Glasswork Hauberk · Glasswork Band · Glasswork Prism
Full set Shatterglass a perfect block throws three glass shards at monsters, 40% of a hit each, and a block raises a shield of 4% of your health (once in 4 seconds).
Crucible-Forged
Cinderdeep · Crucible-Forged Plate · Crucible-Forged Ring · Crucible-Forged Ingot
Full set Tempered when hurt, a shield of 8% of your health (once in 4 seconds), and while a shield holds your hits deal 20% more.
Orrery
Shattered Sanctum · Orrery Robe · Orrery Loop · Orrery Astrolabe
Full set Orbit a dash looses three star shards at monsters, 30% of a hit each (once a second), and you attack 6% faster.
Wreckwarden
Brinewreck Cove · Wreckwarden Coat · Wreckwarden Ring · Wreckwarden Compass
Full set Lifeline you revive others 60% faster, and every wave begins with a shield of 10% of your health for 8 seconds.
Hoardbound
The Underkeep · Hoardbound Mail · Hoardbound Ring · Hoardbound Key
Full set Hoard-hunger 30% more critical damage against elites and bosses, and an elite's or a boss's death adds 25% damage for 8 seconds.
Sphinxsworn
Sunscar Ruins · Sphinxsworn Wraps · Sphinxsworn Ring · Sphinxsworn Scarab
Full set Riddle of the sun a dash calls a sunburst, 80% of a hit within 4 m, and sets it alight for 4 seconds, 25% of a hit each second (every 4 seconds at most); dashes recharge 15% faster.