Shardfall

Shardfall guide

Gear and sets

Beside a weapon and relics, a Warden wears gear: armour, a ring, an amulet and a shield. A piece's numbers grow with its rank, from copies you find or forge.

Slots

Armour (31)

  • Padded Jerkin

    CommonStarforge

    +3.5% to +7% maximum health, +2 to +3 Vitality.

  • Ringmail Shirt

    CommonStarforge

    +2.5% to +5% maximum health, +2% to +4% resistance to every element, +2 to +3 Might.

  • Quilted Gambeson

    CommonStarforge

    +2.5% to +5% maximum health, +1.5% to +3% move speed, +2 to +3 Vitality.

  • Wardens' Brigandine

    RareStarforge

    +6% to +11% maximum health, +1 to +2 health every 10 seconds, +2 to +4 Vitality.

  • Scaled Hauberk

    RareStarforge

    +4% to +9% maximum health, +3% to +6% resistance to every element, +2 to +4 Vitality.

  • Chainweave Vest

    RareStarforge

    +4% to +8% maximum health, +10% to +20% health when revived, +2 to +4 Vitality.

  • Knight's Plate

    EpicStarforge

    +7% to +14% maximum health, 1.8% to 3.6% less damage taken, +3 to +5 Vitality.

  • Thornmail

    EpicStarforge

    +6% to +12% maximum health, +2 to +4 Might. When hurt, everything within 2.5 m takes 60% to 120% of a hit (once a second).

  • Thornwarden Bark

    EpicDrops in Greenhollow

    +7% to +14% maximum health, +8% to +15% nature resistance, +3 to +5 Vitality. When hurt, thorns: 40% to 80% of a hit within 2.5 m (once a second).

  • Gravewatch Shroud

    EpicDrops in Gravemoor

    +6% to +13% maximum health, +8% to +15% frost resistance, +3 to +5 Vitality, +10% to +20% health when revived.

  • Rimeguard Cuirass

    EpicDrops in Frostspire

    +7% to +14% maximum health, +8% to +15% frost resistance, 1.5% to 3% less damage taken, +2 to +4 Vitality.

  • Emberforged Plate

    EpicDrops in Cinderdeep

    +7% to +14% maximum health, +8% to +15% fire resistance, +3 to +5 Vitality. When hurt, everything within 2.5 m burns (once a second).

  • Starward Vestment

    EpicDrops in Shattered Sanctum

    +6% to +12% maximum health, +8% to +15% astral resistance, +1.9% to +3.8% resistance to every element, +2 to +4 Vitality.

  • Tidecaller Oilskin

    EpicDrops in Brinewreck Cove

    +6% to +13% maximum health, +8% to +15% frost resistance, +3% to +6% move speed, +2 to +4 Vitality.

  • Deepdelver Mail

    EpicDrops in The Underkeep

    +8% to +16% maximum health, +8% to +15% nature resistance, +3 to +6 Vitality.

  • Sunscarred Wraps

    EpicDrops in Sunscar Ruins

    +7% to +14% maximum health, +10% to +19% fire resistance, +3 to +5 Vitality.

  • Stormhide Coat

    EpicStarforge

    +5% to +10% maximum health, +6% to +12% storm resistance, +3% to +6% move speed. Dashing through a marked attack quickens your attacks by 8% to 16% for 3 seconds.

  • Penitent's Mail

    EpicStarforge

    +6% to +12% maximum health, 1.5% to 3% less damage taken, +2 to +4 Vitality. Dropping below 30% health raises a shield of 15% to 30% of your health for 5 seconds (once in 30 seconds).

  • Rotbloom Mantle

    EpicDrops in Greenhollow

    +6% to +12% maximum health, +7.5% to +15% nature resistance, +2 to +4 Vitality. When hurt, everything within 2.5 m is poisoned for 4 seconds, 2% to 4% of a hit each second per stack (once a second).

  • Knell Shroud

    EpicDrops in Gravemoor

    +6% to +12% maximum health, +7.5% to +15% frost resistance, +2 to +3 Vitality, +2 to +3 Might.

  • Glasswork Hauberk

    EpicDrops in Frostspire

    +6% to +12% maximum health, +7.5% to +15% frost resistance, 1.25% to 2.5% less damage taken, +2 to +3 Vitality.

  • Crucible-Forged Plate

    EpicDrops in Cinderdeep

    +7% to +14% maximum health, +7.5% to +15% fire resistance, +2 to +4 Might.

  • Orrery Robe

    EpicDrops in Shattered Sanctum

    +5% to +10% maximum health, +7.5% to +15% astral resistance, +3% to +6% move speed, +2 to +3 Vitality.

  • Wreckwarden Coat

    EpicDrops in Brinewreck Cove

    +6% to +12% maximum health, +7.5% to +15% frost resistance, +10% to +20% health when revived, +2 to +3 Vitality.

  • Hoardbound Mail

    EpicDrops in The Underkeep

    +7% to +14% maximum health, +7.5% to +15% nature resistance, +2 to +4 Vitality.

  • Sphinxsworn Wraps

    EpicDrops in Sunscar Ruins

    +6% to +12% maximum health, +7.5% to +15% fire resistance, +3% to +6% move speed, +2 to +3 Vitality.

  • Aegis of the Old Wardens

    LegendaryStarforge

    +6% to +12% maximum health, +3% to +6% resistance to every element, +3 to +5 Vitality. When hurt, your hits deal 10% to 20% more for 3 seconds.

  • Pyreward Cuirass

    LegendaryStarforge

    +5% to +10% maximum health, +2% to +4% resistance to every element, +3 to +5 Vitality. When hurt, everything within 3 m burns for 4 seconds, 12.5% to 25% of a hit each second (once a second); your burns deal 10% to 20% more.

  • Crucible Heartplate

    LegendaryTrophy of Cinderdeep

    +6% to +12% maximum health, +6% to +12% fire resistance, +3 to +5 Might. Dropping below 30% health boils over: 150% to 300% of a hit within 5 m and a shield of 12.5% to 25% of your health for 6 seconds (once in 30 seconds).

  • Hoardwyrm Scale

    LegendaryTrophy of The Underkeep

    +4% to +8% maximum health, +3 to +5 Vitality. The first lethal hit of each wave leaves you at 1 health with a second of safety.

  • Heartroot Mantle

    MythicMythic of Greenhollow

    +5% to +10% maximum health, +8% to +15% nature resistance, 8% less move speed. Every 5 seconds of a wave heals 1.5% to 3%, and your health orbs heal Wardens near you.

Ring (31)

  • Copper Band

    CommonStarforge

    +1.2% to +2.4% damage, +2 to +3 Might.

  • Glass Loop

    CommonStarforge

    +0.75% to +1.5% critical chance, +2 to +3 Finesse.

  • Iron Knuckle

    CommonStarforge

    +3% to +6% damage to elites and bosses, +2 to +3 Might.

  • Silver Signet

    RareStarforge

    +1.8% to +3.6% damage, +0.75% to +1.5% critical chance, +2 to +4 Might.

  • Quickwire Ring

    RareStarforge

    +2% to +4% attack speed, +2 to +4 Finesse.

  • Ember Loop

    RareStarforge

    +5% to +10% fire damage, +1% to +2% damage, +2 to +4 Finesse.

  • Bloodstone Ring

    EpicStarforge

    +2.5% to +5% damage, +0.5% to +1% of damage dealt returned as health, +3 to +5 Might.

  • Hawkeye Band

    EpicStarforge

    +1.5% to +3% critical chance, +5% to +10% critical damage, +3 to +5 Finesse.

  • Thornwarden Briar Ring

    EpicDrops in Greenhollow

    +1.8% to +3.6% damage, +4% to +8% fire damage, +3 to +5 Might.

  • Gravewatch Bone Ring

    EpicDrops in Gravemoor

    +1.8% to +3.6% damage, +4% to +8% astral damage, +3 to +5 Fortune.

  • Rimeguard Signet

    EpicDrops in Frostspire

    +1.1% to +2.2% critical chance, +4% to +8% fire damage, +3 to +5 Finesse.

  • Emberforged Knuckle

    EpicDrops in Cinderdeep

    +2.5% to +5% damage, +4% to +8% frost damage, +3 to +5 Might.

  • Starward Loop

    EpicDrops in Shattered Sanctum

    +1.1% to +2.2% critical chance, +5% to +10% critical damage, +3 to +5 Fortune.

  • Tidecaller Coral Ring

    EpicDrops in Brinewreck Cove

    +2% to +4% attack speed, +4% to +8% storm damage, +3 to +5 Finesse.

  • Deepdelver Ring

    EpicDrops in The Underkeep

    +1.8% to +3.6% damage, +6% to +12% damage to elites and bosses, +3 to +5 Might.

  • Sunscarred Band

    EpicDrops in Sunscar Ruins

    +2.5% to +5% damage, +1.1% to +2.2% critical chance, +2 to +3 Might, +2 to +3 Finesse.

  • Riposte Band

    EpicStarforge

    +0.75% to +1.5% critical chance, +2 to +4 Might. A perfect block adds 20% to 40% critical damage for 3 seconds.

  • Quicksilver Loop

    EpicStarforge

    +2% to +4% attack speed, +2 to +4 Finesse. A dash adds 5% to 10% attack speed for 2 seconds.

  • Rotbloom Signet

    EpicDrops in Greenhollow

    +1.5% to +3% damage, +4% to +8% damage to elites and bosses, +0.5% to +1% critical chance, +2 to +4 Might.

  • Knell Ring

    EpicDrops in Gravemoor

    +1% to +2% critical chance, +5% to +10% critical damage, +1% to +2% damage, +2 to +4 Fortune.

  • Glasswork Band

    EpicDrops in Frostspire

    +1.5% to +3% damage, +0.75% to +1.5% critical chance, +4% to +8% damage to elites and bosses, +2 to +4 Finesse.

  • Crucible-Forged Ring

    EpicDrops in Cinderdeep

    +2% to +4% damage, +4% to +8% damage to elites and bosses, +2 to +4 Might.

  • Orrery Loop

    EpicDrops in Shattered Sanctum

    +2% to +4% attack speed, +0.75% to +1.5% critical chance, +1% to +2% damage, +2 to +4 Finesse.

  • Wreckwarden Ring

    EpicDrops in Brinewreck Cove

    +1.5% to +3% damage, +0.5% to +1% of damage dealt returned as health, +5% to +10% critical damage, +2 to +3 Fortune.

  • Hoardbound Ring

    EpicDrops in The Underkeep

    +5% to +10% damage to elites and bosses, +0.75% to +1.5% critical chance, +1% to +2% damage, +2 to +4 Might.

  • Sphinxsworn Ring

    EpicDrops in Sunscar Ruins

    +2% to +4% attack speed, +1.5% to +3% damage, +0.5% to +1% critical chance, +2 to +3 Finesse.

  • Ring of Nine Sparks

    LegendaryStarforge

    +1.5% to +3% critical chance, +8% to +15% critical damage, +4 to +7 Fortune. A critical hit arcs to 2 more monsters for 20% to 40% (a quarter of the time).

  • Huntmaster's Ring

    LegendaryStarforge

    +6% to +12% damage to elites and bosses, +5% to +10% critical damage, +3 to +5 Fortune. Killing an elite or a boss adds 15% to 30% damage for 8 seconds.

  • Orrery Band

    LegendaryTrophy of Shattered Sanctum

    +2% to +4% attack speed, +3 to +5 Finesse. Two small planets circle you, striking what they touch for 10% to 20% of a hit (every 2 seconds).

  • Maelstrom Coil

    LegendaryTrophy of Brinewreck Cove

    +5% to +10% critical damage, +0.75% to +1.5% critical chance, +3 to +5 Finesse. A hit has a 12% chance to chain to 3 monsters, 25% to 50% of a hit each.

  • Starfall Seal

    MythicMythic of Shattered Sanctum

    +1.5% to +3% critical chance, 4% less damage. A critical hit calls three falling shards onto other monsters, 25% to 50% of a hit each (a quarter of the crits).

Amulet (31)

  • Wayfarer's Charm

    CommonStarforge

    4% to 8% faster dash recharge, +2 to +3 Finesse.

  • Lucky Tooth

    CommonStarforge

    +3% to +6% gold, +2 to +3 Fortune.

  • Traveler's Token

    CommonStarforge

    +6% to +12% dash distance, +1.5% to +3% maximum health, +2 to +3 Finesse.

  • Sage's Pendant

    RareStarforge

    +4% to +8% skill recharge speed, +2 to +4 Fortune.

  • Medic's Locket

    RareStarforge

    +15% to +30% speed reviving others, +5% to +10% healing received, +2 to +4 Vitality.

  • Venom Phial

    RareStarforge

    +10% to +20% status duration, +5% to +10% status damage, +2 to +3 Fortune.

  • Stormglass Pendant

    EpicStarforge

    +8% to +15% skill damage, +4% to +8% skill recharge speed, +3 to +5 Finesse.

  • Gilded Scarab

    EpicStarforge

    +5% to +10% gold, +3 to +6 luck, +3 to +5 Fortune.

  • Thornwarden Seedcharm

    EpicDrops in Greenhollow

    +1.5 to +3 health every 10 seconds, +8% to +15% healing received, +2 to +4 Vitality.

  • Gravewatch Lantern

    EpicDrops in Gravemoor

    +20% to +40% speed reviving others, +0.4% to +0.8% of damage dealt returned as health, +2 to +4 Vitality.

  • Rimeguard Icicle

    EpicDrops in Frostspire

    +5% to +10% skill recharge speed, +10% to +20% status duration, +2 to +4 Finesse.

  • Emberforged Coal

    EpicDrops in Cinderdeep

    +8% to +15% status damage, +1.4% to +2.8% attack speed, +2 to +4 Might.

  • Starward Prism

    EpicDrops in Shattered Sanctum

    +6% to +12% skill damage, +4% to +8% nature damage, +2 to +4 Finesse.

  • Tidecaller Conch

    EpicDrops in Brinewreck Cove

    5% to 10% faster dash recharge, +8% to +15% dash distance, +2 to +4 Fortune.

  • Deepdelver Lamp

    EpicDrops in The Underkeep

    +4% to +8% gold, +3 to +6 luck, +3 to +5 Fortune.

  • Sunscarred Idol

    EpicDrops in Sunscar Ruins

    +4% to +8% skill recharge speed, +5% to +10% skill damage, +2 to +4 Fortune.

  • Pilgrim's Beads

    EpicStarforge

    +6% to +12% healing received, +1 to +2 health every 10 seconds, +15% to +30% speed reviving others, +2 to +3 Vitality.

  • Skyglass Locket

    EpicStarforge

    +4% to +8% skill recharge speed, +2 to +3 Finesse. Using your skill adds 10% to 20% move speed for 4 seconds.

  • Rotbloom Seedpod

    EpicDrops in Greenhollow

    +10% to +20% status duration, +5% to +10% status damage, +0.75 to +1.5 health every 10 seconds, +2 to +3 Vitality.

  • Knell Clapper

    EpicDrops in Gravemoor

    +1.5% to +3% damage, +1.5% to +3% attack speed, +5% to +10% skill damage, +2 to +4 Fortune.

  • Glasswork Prism

    EpicDrops in Frostspire

    +3% to +6% maximum health, +7.5% to +15% health when revived, +7.5% to +15% status duration, +2 to +4 Vitality.

  • Crucible-Forged Ingot

    EpicDrops in Cinderdeep

    +3% to +6% maximum health, +1 to +2 health every 10 seconds, +5% to +10% healing received, +2 to +3 Might.

  • Orrery Astrolabe

    EpicDrops in Shattered Sanctum

    5% to 10% faster dash recharge, +7.5% to +15% dash distance, +2 to +4 Finesse.

  • Wreckwarden Compass

    EpicDrops in Brinewreck Cove

    +20% to +40% speed reviving others, +6% to +12% healing received, +2 to +4 Vitality.

  • Hoardbound Key

    EpicDrops in The Underkeep

    +1.5% to +3% damage, +3% to +6% gold, +3 to +6 luck, +2 to +4 Fortune.

  • Sphinxsworn Scarab

    EpicDrops in Sunscar Ruins

    5% to 10% faster dash recharge, +4% to +8% skill recharge speed, +2 to +3 Finesse.

  • Heart of the Warden

    LegendaryStarforge

    +2% to +4% attack speed, 8% to 15% faster dash recharge, +2 to +3 to every attribute. A dash makes your hits deal 6% to 12% more for 2 seconds.

  • Tempest Pendant

    LegendaryStarforge

    +7.5% to +15% skill damage, +4% to +8% skill recharge speed, +3 to +5 Fortune. Using your skill shocks everything within 4 m for 4 seconds: 15% to 30% of your later hits on them arc to a neighbour.

  • Heart of the Blightbloom

    LegendaryTrophy of Greenhollow

    +7.5% to +15% status damage, +10% to +20% status duration, +2 to +4 Vitality. A poisoned monster bursts when it dies, 40% to 80% of a hit within 3 m.

  • Wraithbell

    LegendaryTrophy of Gravemoor

    +15% to +30% speed reviving others, +4% to +8% healing received, +2 to +4 Vitality. Using your skill raises a shield of 3% to 6% of your health for 4 seconds (once in 8 seconds).

  • Lantern of the Last Watch

    MythicMythic of Gravemoor

    +60% to +120% speed reviving others, +20% to +40% health when revived, 5% less damage. Your Second Wind works in a party.

Shield (14)

  • Oak Buckler

    RareSold at the Armory

    +2 to +3 Vitality. A light shield, guard x1.1. Bought at the Armory.

  • Iron Round Shield

    RareSold at the Armory

    +2 to +3 Vitality. A medium shield, guard x1.1. Bought at the Armory.

  • Iron Tower Shield

    RareSold at the Armory

    +2 to +3 Vitality. A heavy shield, guard x1.1. Bought at the Armory.

  • Duelist's Buckler

    EpicStarforge

    +3% to +6% resistance to every element, +2 to +4 Finesse. A light shield, guard x1.25.

  • Wardstone Shield

    EpicStarforge

    +3% to +6% resistance to every element, +2 to +4 Vitality. A medium shield, guard x1.25.

  • Bastion Wall

    EpicStarforge

    +3% to +6% maximum health, +2 to +4 Vitality. A heavy shield, guard x1.25.

  • Frostbitten Kite

    EpicStarforge

    +5% to +10% frost resistance, +2 to +4 Might. A medium shield, guard x1.25; a block chills everything within 2.5 m for 3 seconds, slowing it 15% to 30%.

  • Sunfacet Buckler

    LegendaryStarforge

    +4 to +7 Finesse. A light shield, guard x1.45; a perfect block flashes, 50% to 100% of a hit to everything within 3 m.

  • Oathbound Shield

    LegendaryStarforge

    +4 to +7 Vitality. A medium shield, guard x1.45; a block heals 0.5% to 1% (once a second).

  • Gatekeeper's Tower

    LegendaryStarforge

    +4 to +7 Might. A heavy shield, guard x1.45; a block throws the attacker back 2 m and deals it 25% to 50% of a hit.

  • Stormcatch Buckler

    LegendaryStarforge

    +4 to +7 Finesse. A light shield, guard x1.45; a perfect block chains lightning through 3 monsters, 30% to 60% of a hit each.

  • Glass Queen's Mirror

    LegendaryTrophy of Frostspire

    +5% to +10% frost resistance, +4 to +7 Finesse. A light shield, guard x1.45; a block throws a mirror shard back at the nearest monster, 25% to 50% of a hit.

  • Sphinx's Riddle

    LegendaryTrophy of Sunscar Ruins

    +2% to +4% resistance to every element, +3 to +6 Vitality. A heavy shield, guard x1.45; a block marks the attacker: 4% to 8% more damage from you for 3 seconds (once in 3 seconds).

  • Rimecrown Aegis

    MythicMythic of Frostspire

    +10% to +19% frost resistance, 5% less maximum health. A medium shield, guard x1.45; a perfect block freezes everything within 4 m for 2 seconds.

Land sets (16)

Each land drops its own set of armour, ring and amulet. Wear all three pieces of a set for its bonus.

  • Thornwarden

    Greenhollow · Thornwarden Bark · Thornwarden Briar Ring · Thornwarden Seedcharm

    Full set Full bloom health orbs drop 30% more often and heal Wardens near you too; every 6 seconds of a wave heals you 3%.

  • Gravewatch

    Gravemoor · Gravewatch Shroud · Gravewatch Bone Ring · Gravewatch Lantern

    Full set Not yet one more Second Wind a run, and it works in a party; reviving is 50% faster.

  • Rimeguard

    Frostspire · Rimeguard Cuirass · Rimeguard Signet · Rimeguard Icicle

    Full set Cold snap a dash freezes everything within 3 m for 1.5 seconds (every 4 seconds at most), and frozen monsters take 8% more critical hits.

  • Emberforged

    Cinderdeep · Emberforged Plate · Emberforged Knuckle · Emberforged Coal

    Full set Ashfall a kill bursts for 100% of a hit within 3 m (three kills in five), and burns deal 30% more.

  • Starward

    Shattered Sanctum · Starward Vestment · Starward Loop · Starward Prism

    Full set Shooting stars a critical hit calls two shards onto other monsters for 60% of a hit each (two crits in five).

  • Tidecaller

    Brinewreck Cove · Tidecaller Oilskin · Tidecaller Coral Ring · Tidecaller Conch

    Full set Undertow a dash sends lightning through 4 monsters for 40% of a hit each, and dashes recharge 10% faster.

  • Deepdelver

    The Underkeep · Deepdelver Mail · Deepdelver Ring · Deepdelver Lamp

    Full set Finder's fee a monster killed by a critical hit drops 50% more gold, and pickups fly to you from twice as far; a block or a dodge stuns everything within 3 m for 1.5 seconds.

  • Sunscarred

    Sunscar Ruins · Sunscarred Wraps · Sunscarred Band · Sunscarred Idol

    Full set Noon every 6 seconds of a wave the sun flares, 150% of a hit to everything within 4 m, and sets it alight.

  • Rotbloom

    Greenhollow · Rotbloom Mantle · Rotbloom Signet · Rotbloom Seedpod

    Full set Rot 60% of kills let out a cloud poisoning all within 3 m for 4 seconds, 4% of a hit each second per stack; your poison lasts 40% longer and bites 25% harder.

  • Knell

    Gravemoor · Knell Shroud · Knell Ring · Knell Clapper

    Full set Toll a critical hit (33% of them) marks the monster vulnerable, 12% more damage from you for 4 seconds, and vulnerable monsters take 10% more critical hits.

  • Glasswork

    Frostspire · Glasswork Hauberk · Glasswork Band · Glasswork Prism

    Full set Shatterglass a perfect block throws three glass shards at monsters, 40% of a hit each, and a block raises a shield of 4% of your health (once in 4 seconds).

  • Crucible-Forged

    Cinderdeep · Crucible-Forged Plate · Crucible-Forged Ring · Crucible-Forged Ingot

    Full set Tempered when hurt, a shield of 8% of your health (once in 4 seconds), and while a shield holds your hits deal 20% more.

  • Orrery

    Shattered Sanctum · Orrery Robe · Orrery Loop · Orrery Astrolabe

    Full set Orbit a dash looses three star shards at monsters, 30% of a hit each (once a second), and you attack 6% faster.

  • Wreckwarden

    Brinewreck Cove · Wreckwarden Coat · Wreckwarden Ring · Wreckwarden Compass

    Full set Lifeline you revive others 60% faster, and every wave begins with a shield of 10% of your health for 8 seconds.

  • Hoardbound

    The Underkeep · Hoardbound Mail · Hoardbound Ring · Hoardbound Key

    Full set Hoard-hunger 30% more critical damage against elites and bosses, and an elite's or a boss's death adds 25% damage for 8 seconds.

  • Sphinxsworn

    Sunscar Ruins · Sphinxsworn Wraps · Sphinxsworn Ring · Sphinxsworn Scarab

    Full set Riddle of the sun a dash calls a sunburst, 80% of a hit within 4 m, and sets it alight for 4 seconds, 25% of a hit each second (every 4 seconds at most); dashes recharge 15% faster.

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